Weapons

(Please note greyed out weapons are currently unavailable in game).


M24 Tactical Knife





The M24 Tactical Knife is the standard issue USCM combat knife it is a dagger-shaped spear-pointed double-edged fixed combat blade for stabbing. It has a rubber grip and cross guard. 9” overall with 5” tapered 440C stainless steel blade. Hollow handle with screw butt cap for holding mini survival kit. Carried in heavy duty 1000 denier nylon webbing sheath with silent snap restraining straps. Can be belt worn or carried on the M3 webbing harness.





VP-70 Pistol



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The standard hand gun of the USCM since two years back, gradually phasing out the older M4A3 pistol. The VP-70 is (excepting barrel) completely made of nano bound hard impact plastics and synthetic materials, making it very light and extremely durable. The weapon uses a discarding over calibre fin stabilized SABOT type round and has a 14 round clip. The barrel is made of the extremely tough tungsten-carbide metal and is of a smooth bore type. The weapon is supplied with a heavy duty 1000 denier nylon green holster.







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The M4A3, with its older variants, has until recently been the standard sidearm for the USCM this period spanned sixty years, but within the last 2 years the VP70 has replaced it. It is a 9mm automatic, recoil operated, magazine fed hand weapon. The working mechanism is made of steel alloy with some plastic parts and the outer casing is machined from lightweight alloys. The entire weapon, including a full 12 round clip weighs no more than 0.95 kg. The cartridge is a 9mm ball rimless straight round with a bullet weight of 126 grain (8.2 gram). Since the effectiveness of the round, even at close range, is limited against targets wearing body armour, a new ammunition - the M901 - is being introduced which consists of a sub-calibre metal core encased in a high impact resin bullet. Upon impact, the resin case breaks apart, allowing the core to penetrate the target armour; however, some problems are being experienced with the terminal ballistics of this round, and full introduction is not expected for another year. The M4A3, hasn't changed much appearance wise from its original
version the M1911 pistol.


M39 Submachine Gun


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The M39 is a light 9mm, 48 round clip-fed automatic weapon used by military and security forces that operate in civilian areas and is the standard issue SMG of the USCM Core. It has a stock which can be folded along the weapons body for compactness. The weapon is very effective against the unarmoured opponents found in the cities, such as rioters, members of gangs, and other criminals, but will not penetrate armour, walls and other obstacles encountered in civilized area. This minimizes the risk to innocent bystanders.While combat is unavoidable in many cities of the ICC, the authorities have an interest in minimizing the damage inflicted. Heavy weapon s and explosives are issued only in "Free Fire Zones" and never within developed communities and facilities.

Shotguns



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SPAS-18




Changing technology has not made this simple weapon obsolete. The design has improved significantly since the 19th century, but the basics remain the same; numerous small metal shot are fired when the trigger is pulled and anyone standing in their path is in grave danger. The shotgun does not penetrate armour very well, however and is limited to short range. The shotgun is not a standard issue weapon of the USCM Core but most Quarter Master's will usually have a few assorted examples, the most popular ones being the versatile 10 round clip fed SPAS-18 or the 8 round Ithaca model 39, which offers a lightweight and compact design.



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Ithaca Model 39



M41A Pulse Rifle


The Armat M41A is a 10mm pulse-action air-cooled automatic assault rifle, which over the last eight years has become the basic rifle of the US Colonial Marine Corps and the US Army. The standard service variant has an over-and-under configuration incorporating a PN 30mm pump-action grenade launcher. The basic design is similar in concept to the Harrington Automatic Rifle of the early 60's, though incorporating many improvements due to the advances in materials and technology.

Lightweight and rugged, the M41 is constructed largely from ultra-light alloy precision metal stampings. The outer casing is made from titanium alumide alloy and many internal parts are moulded from high-impact, temperature resistant plastics. Layout is conventional, and a spring loaded retractable stock allows the rifle to be used either in carbine format (with stock retracted) or as a rifle, with the 'in-line' stock extended for greater stability during automatic fire from the shoulder. Sighting is made down a grove in the carrying handle, with an adjustable tangent leaf backsight positioned in the rear slot. A 3x power AN/RVS-52 CCD telescopic sight can optionally be fitted to the carrying handle for accuracy at range and under low light conditions. The weapon comes with a green 1000 denier nylon shoulder strap.


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LAPET (Light Armour Piercing Explosive Tipped): The M41 Fires the standard US M309 10 x 24 Light Armour Piercing Explosive Tipped round. This ammunition comprises a 210 grain (13,6 gram) projectile embedded within a rectangular caseless propellant block of Nitramite 50. The propellant content is small but highly efficient, generating muzzle velocities in the order of 840 meters per second. The round is explosive tipped, with impact fusing pre-set during manufacture. Terminal ballistic characteristics have been optimized for maximum lethality against infantry wearing personal armour. The round is designed to penetrate the armour, exploding just after impact to inflict lethal internal damage. The standard M41 ammunition clip will hold up to 99 M309 rounds in an 'U' bend conveyor, which feeds the rounds mechanically into the rotating breech mechanism. However, in practice the clips are only filled to 95% capacity in order to reduce the autoloaders tendency to jam. Two other types of round are used by the USCM they are:

Lo-V (Low Velocity): For use in sensitive installations and spaceships to avoid collateral damage and hull breaching. This round has poor penetration characteristics against armour and hard cover.

The M41 uses electronic pulse action to fire, controlled directly from the trigger. The internal mechanism, including the rotating breech, is mounted on free floating rails within a carbon fibre jacket. This assembly is recoil dampened to reduce the effects of muzzle climb during burst and full automatic fire. From the thumb selector, the weapon can be set to selective, four-round burst, or full automatic fire, the latter allowing a rate of fire up to the weapon's cyclic rate of 900 rpm. A manual cocking handle situated in the upper receiver allows the operator to clear the breech in event of a stoppage, or to check the chamber prior to stowage. An LED display situated just below the receiver indicates the ammo remaining in the clip. This display can be dimmed for night operations. Electrical power for the gun's motor mechanism is provided by a Lithium battery in the carrying handle. This battery is good for 10,000 rounds and can be recharged either from a rifle rack or a portable power clip. The weapon comes fitted with a spring loaded retractable stock.


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The underslung 30mm grenade launcher comprises a barrel, breech and a four round internal magazine which is charged by handloading individual grenade cartridges into the mechanism. A pump action is used to load rounds into the breech and cock the firing mechanism. Once loaded, the launcher is primed to fire from a trigger positioned just in front of the magazine housing, which is used as a handgrip when firing a grenade.



M41A 30mm Grenades




All of these grenades can be thrown as well as being fired from the M41A's grenade launcher and are armed by flipping the cap and pressing the exposed button twice.


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M51A & M40 Grenade


M40 High Explosive Fragmentation Grenade:

The most commonly used round in the grenade launcher is the M40 High Explosive fragmentation round which is marked with red plastic cap. It has a muzzle velocity of 78 m/s, an effective range of 400m and an accurate range of around 180m. The cartridge has a rimmed, separating base, and launches a projectile with and explosive element comprised of a notched steel wire wrapped around a filler of composition B15. When the round explodes , it spreads more than 300 fragments over a casualty radius of five meters. The M40 can be employed as a hand grenade by flipping off its plastic cap and pressing the exposed button twice; this gives a five-second delay before the grenade explodes.




Greyed out grenades are currently not available in the new RPG rules.

M38 High Explosive Armour Piercing (HEAP) Grenade:
Capable of penetrating 7 cm of homogeneous steel, the round bursts with a casualty radius of 5 meters. This round is marked with a green cap.

M51A Bounding Fragmentation Grenade:
This blue-capped round is not point detonating like the M40 or M38. When the round impacts, a small charge propels it two meters into the air, where it air bursts for additional effect against troops in the open or in foxholes without overhead cover.

M108 Canister (Buckshot)
Grenade:
Essentially a large shotgun round with a range of 42 feet, this cartridge with a flat, black nose, gives the Marine rifleman effective firepower for close-in engagements. Cannot be thrown.


img47i.jpgM230 Baton Grenade:
Rarely issued to the Colonial Marines, this yellow capped round fires a low-velocity plastic projectile capable of incapacitating or even disabling an unprotected human. Primarily used during civil disturbances. Cannot be thrown.

M60 White Phosphorous Incendiary Grenade:
This white-capped round contains a filler of white phosphorous which spreads up to 15 meters after impact, creating a rising smoke cloud and flame with a secondary incendiary effect against vegetation and material.

M71A1 Starshell Grenade:
Marked with an embossed letter “S” on the top, the M72A1 is fired 200 meters into the air where it releases a parachute and ignites, providing illumination of 50,000 candelas for approximately 45 seconds.

M59C Smoke Grenade:
Military and Police forces use these grey capped rounds to create temporary concealment. The smoke obscures all sight and even blokes nightvision goggles. M59C Smoke rounds are available in several colours including: white, red, yellow, green and purple. This makes them ideal for signalling purposes.

M28 Teargas Grenade:
Military and Police forces use these purple capped rounds to disperse crowds and smoke out hostage takes. Once the round has been launched (or thrown), it fills approximately a five metre radius with a cloud of irritant gas, which causes the eyes to water profusely. Obviously the round has no effect against people wearing respirator masks.

M97 Flashbang Grenade:
This round is used in conjunction with room clearing techniques, namely a person will throw one of these into a room it will then produce a loud explosion and extremely bright light that can temporally blind any person looking at it when it explodes, it will then be followed up by people assaulting the room. They are marked with an embossed 'F' on the top.



M41A E2 Pulse Rifle


The only other service variant of the M41A is the M41A E2, currently being introduced on a trial basis to selected rifle and recon platoons. The 'E2' is similar to a standard Pulse Rifle except that the grenade launcher has been removed and the gun modified with a replaceable barrel. This barrel is 8 centimetres longer to increase the operating forces on the round and the barrel shroud has been extended to provide a solid mount for a folding bipod. An optional 'L' feed ammunition clip contains up to 300 rounds. The intention is to introduce the E2 as a light support weapon, the replaceable barrel offering greater rates of sustained fire in support of rifle and recon squads.

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M240 Flame Unit


The M240 Flame Unit (also called an Incinerator or Flamethrower) is a lightweight, carbine-format flamethrower designed for use in close combat at the squad and fireteam level. Using pressurized, ultra-thick napalml fuel as a base ignited by a nozzle burner, the M240 can shoot flame at targets up to 30 meters. Once a target has been hit, fuel droplets from the flamethrower will stick and continue to burn for approximately thirty seconds. With sufficient fuel in a standard fuel reservoir for a burst of up to 30 seconds, the M240 is undoubtedly one of the most fearsome weapons in the Marine inventory, and has proven especially useful in close combat and exomorph 'critter' cull operations. It is ideal for use against fortifications because of the ability of the flame to be directed through defensive apertures. However, it is unpopular with many of its operators, partly because of its short range, and also because of the tendency of the fuel reservoir to rupture violently when hit by shrapnel or small arms fire. The weapon comes with a green 1000 denier nylon shoulder strap.



The M240 is 88cm long and weighs more than 2.7 kg with a full reservoir. A valve at the rear of the incinerator is used to refuel the weapon; alternatively, the reservoir can be screwed off and refilled or replaced separately. A twist-valve on the flamethrower regulates the fuel flow and a thumb switch on the handgrip electrically ignites the nozzle burner when depressed. The weapon is fired by squeezing the handgrip trigger (which is a pressure pad built into the grip), and will continue firing until the trigger is released. The range of the M240 can be increased by making a high angle shot, firing the flame unit up at an angle of 45 degrees - the burning fuel then descends onto the target in an arc. In this way, shots can be made up to a range of 50 metres, though it is far less effective than direct fire in penetrating an armoured firing slit or aperture.

One option for the firer is the 'wetshot', where the nozzle burner is switched off and a stream of thickened fuel fired towards the enemy, which 'mists' as it reaches the end of its trajectory. If the nozzle burner is clicked back on, a subsequent shot can ignite the fuel vapour, creating an intense fireball. Another option is the blind angle burst, used during close-in fighting, such as within a built-up area - a flame burst from an M240 can be 'bounced' off facing walls or surfaces to attack an enemy around a blind corner.




Since the thickened fuel is difficult to extinguish, a commander must carefully consider the tactical area before authorising the use of flame. The amount of kindling and burnable debris must be assessed, as well as the environment. It is very important to note that naked flames should not be permitted in any pressurised environment with a high oxygen content. The potential for collateral damage is a serious constraint on the use of incendiary weapons like the M240.

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Pvt. Wierzbowski and Pvt. Frost in the reactor room with their Flame Units at the ready.


M56 Smartgun


The M56A2 is a 10mm general purpose automatic squad support weapon effective to 1,500 meters. The pulse-action system employs a free floating recoil dampened motorised rotating breech mechanism chambered for the M250 series 10 mm x 28 caseless round. The gun also incorporates a muzzle booster to ensure the necessary operating forces from the large round. Cyclic rate is around 1200 rpm. The gun is constructed largely from molded carbon-fibre and light alloy stampings, though some interior parts of the mechanism are plastic. The replaceable barrel system is air cooled, though a heat sink attachment can be jacketed onto it. The system is mounted on an operator's harness and slaved to an infrared tracking system. The gun is self-steering on the mount, though firing can be commanded manually. The entire gun assembly (including harness and full ammo load) masses 17.82kg. The length of the gun itself is 122cm, and the length of the barrel is 54.5cm. Ammunition is stored in a drum mounted on the left side of the gun, it can hold 200 rounds.

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Prepping the Smartgun:

The M56 system consists of four major components: the operator's combat harness, the Head Mounted Sight (HMS), the articulation arm, and the gun itself. To prep the M56 for combat, operators must first don the combat harness. The harness is constructed from composite micromesh ballistic armour and is heavily padded to ease chafing at the shoulders and hips. The armoured breastplate holds the PRC 489/4 communications receiver/ transmitter and the tracking and targeting processor. Opening a backplate in the armour gives access to the processor, a sealed 'black box' line replacement unit (LRU) which can be easily unplugged and replaced in the field should it fail.



The stabilized articulation arm is attached to the left hip mounting point and plugged in via a coaxial cable to the processor and power outlets on the breastplate. The gun itself is clipped and secured to the end of the arm. The operator plugs the HMS into the tracking and comms system in the armour. The gun tracker is jacked into the processor by a universal connector and the gun itself must be powered up before the weapon is loaded. Power for the entire gun system is supplied by standard DV9 Lithium battery units, good for up to 50,000 rounds when fully charged. Both ends of the DV9 unit are plugged into the power leads which run from the articulation arm to the gun; common practice in the field is to let the battery hang free beneath the gun, where it is easily accessed in an emergency.

While the operator is standing, the gun is held and steered by its fore and aft grips. Operators have a wide degree of motion with the gun and can play it in an arc from their front to their left side, or point it directly upwards. When prone, operators must lie on their backs and employ the fore grip, while locking the cocking handle forward and using it as a side grip. The articulation arm is gyro-stabilised and provides additional recoil dampening to keep the gun steady while the operator is walking or running. When tracking a target, the arm will self-steer the gun barrel so as to boresight the target's centre of mass. An operator must be sensitive to these movements of the gun and allow it to aim itself, though they may override the gun's motion at any time simply by steering the barrel elsewhere.

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Pfc. Vasquez and Pvt. Drake practicing drill with their Smartguns

Target Tracking:

When powered up, the gun begins tracking targets via its infrared tracker mounted above the barrel. The tracker consists of a 256 x 256 element platinum-silicide focal plane array cooled to 770 degrees K by a tiny cryogenic gas cooler working on the Stirling principle. This system monitors a 30 degree cone in front of the gun and transmits high-resolution thermal images in the 8-10 um range to a miniature video display in the operator's eyepiece. If a target is detected, the tracker will overlay a lighted box or rectangle on the screen over the target's centre of mass. The articulation arm will then self-steer the gun to aim at this point and as soon as it has done so, a target lock circle on the screen lights to indicate that the target is boresighted. If multiple targets or infrared false-target decoys appear in the sight, the operator simply steers the lighted box to bracket whichever target he wishes to engage.



Firing the Smartgun:

All firing is controlled from either the forward hand grip or the rear firing handle; the operator fires the weapon by depressing the red 'fire' switch or pulling the firing handle upwards. A selector at the grip controls the gun's safety features and the rate of fire. There are three settings on this switch: Safe, Burst and Full Auto. Clicking off the Safety will automatically charge the weapon. (If there is a round already in the breech, the gun's diagnostic will prevent any further loading). The Burst setting will fire four round bursts, while the Full Auto feature will continue to fire the weapon at its full cyclic rate so long as the fire switch remains depressed.



The M250 10 mm x 28 ammunition is a 230 grain (14.9 gram) caseless projectile encased in a rectangle block of nitramine. Higher powered than the M309 round for the pulse rifle, the M250 also significantly differs in having a selectable fuse setting. A switch on the hand grip is used to select the ammunition fusing, which is set electronically as the round is loaded into the chamber. The 'Super' setting is optimised against soft targets and will detonate the round on impact, while the 'Delay' setting explodes the shell only after penetrating the target armour.

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Pvt. Drake moves up on point M56 Smartgun at the ready


The M250 ammunition is stored on a roll of continuous plastic non-disintegrating link belt in the ammunition drum, which can be reloaded in the field. The gun motor drives the feed mechanism as well as the rotating breech and automatically loads each round off the belt and into the breech. In the event of a stoppage, the manual cocking handle at the right side of the weapon can be pulled to eject the round and clear the breech. This procedure can also be used to manually charge the mechanism.

M42A Scope Rifle


The M42A is a 10mm pulse action semi-sutomatic rifle employed as the primary sniper weapon of the USCM. This rifle is a key component of battalion operations; its long range and precision extending the tactical zone of control by up to a kilometre or more, subject to local terrain. The rifle is issued on a scale of one per company, though it is normally held for use in a battalion controlled pool of up to four Scout-Snipers.

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The M42A is configured in a bullpup configuration, with a casing of titanium-aluminide over a duratel frame. Up to six plastic spacers are supplied for adjusting the butt length to the individual Scout-Sniper. An overhead rail carries a removable folding bipod clear of the barrel. The internal mechanism is designed to have a high degree of commonality with the M41 - using the same rotating breech and feed - though it is chambered for the match standard 10mm x 28 caseless round. The barrel is free-floating with a right handed twist and is contained within a protective shroud and receiver housing. Barrel options include a flash suppressor or a muzzle brake for long range shooting. Ammunition feed is from a 16 round Match magazine inserted beneath the stock of the rifle, behind the thumbhole of the pistol grip. An optional iron sight can also be fixed to the barrels overhead rail.


The match-standard batched M252 HEAP round has a maximum effective range of 2950 metres. A long-range stabilised ball round is also available, with an effective range of 3800 metres. The factory standard M250 Smartgun round can be used with no adaption, though it has an effective range of well under 2000 metres. Fusing for the M250/M252 ammunition is controlled from a seperate selector switch.

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M42A Scope Rifle with optional bipod, flash suppressor and iron sights




A combined multi-spectral 20× sensor scope is mounted on top of the receiver. The scope display show a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from the local sensor matrix via a digital comms broadcast or direct optic cable link. Motion trackers, ground radar, lidar and IR sensors may all be linked into the rifle; furthermore, the optional PARGET control system - exact details of which are classified - is apparently able to connect the rifle into local Sentry Gun matrix, allowing the Scout-Sniper to redirect Sentry Gun firing arcs when required.


M83A2 SADAR


The SADAR (Shoulder-Launched Active-homing Disposable Anti-tank Rocket) is a single-shot anti-armour weapon effective out to 1,000 m. The launch tube is discarded after use while the fire-and-forget rocket travels toward the target. The weapon is watertight when stowed and is cocked by pulling an inner cylinder forward until it locks. The inner aluminium cylinder contains the actual rocket while the outer cylinder is made of carbon-fibre to protect the user from the rocket's heat during launch. A trigger assembly and thermal sight are attached to the outer cylinder and flipped up when the weapon is cocked.


A charging button on the trigger assembly activates the supercooled IR seeker in the rocket's nose. The seeker feeds images to the thermal sight within two seconds and remains active for up to 20 minutes; after that, the rocket can only be used in an unguided fashion. While the seeker is active, as long as a hot object is clearly in view the rocket will hit it.


After launch, the seeker guides the rocket to the hottest part of the target, such as the engine, and adjust the flight path for optimum penetration. Against a tank, it will typically climb upward before diving towards the thinner top armor. The latest version is able to identify decoy flares and other countermeasures and has "rejection logic" to counteract them.



The backblast of the rocket is quite large, although small plastic slivers have been included in the rear of the tube to absorb most of the blast. A backblast zone of 10m is recommended and firing in confined spaces should be avoided.

With a HEAT warhead rated against light and medium tanks, the SADAR can also be used like an RPG by using a backup optical sight. This allows it to be used against bunkers, buildings, supply dumps, and other targets that don't have a thermal signature. However, unguided accuracy is only 200m.



M5 Rocket Launcher


The M5 Rocker Launcher is a reloadable 60 mm rocket propelled grenade launcher. The M5's main role is to act as an unguided light anti-tank weapon. The launching tube has a rear vent incorporating back blast diffusers, a trigger mechanism, and a 4× scope. Each 60mm, 2.2 kg round is a hypervelocity spin-stabilised rocket with an impact-fused warhead. The grenade rounds are loaded separately into the tube like the 20th century bazooka. The rounds are accurate out to 400m with a maximum range of 2 km.


The warhead is a HEAT (high explosive anti-tank) style with an inverted copper cone surrounded by explosives; upon detonation, the copper cone is vaporized by the explosive creating a jet of molten metal that can burn through steel and concrete. Though not designed for use against heavier tanks, it is useful against light vehicles, bunkers, and buildings.

M78 Phased Plasma Infantry Gun


The Phased plasma Infantry Gun (PIG) is a man-portable, shoulder-fired anti-tank weapon. The 15 kg weapon consists of the gun and a power pack. It is a 15mW phased plasma system firing vaporized 5 gm cadmium-telluride (C-T) pellets, with a 30 round capacity. The power pack contains a 4mW hydrogen fuel cell to power the gun's laser and magnetic coil. The gun has a firing rate of 3 seconds, most of which is used in charging the discharge generator. The gun is rated to breach the flank armour of a heavy tank at 1 km.



The firing cycle starts when the fast-discharge generator pulses a laser, which creates an ionized air channel toward the target. The ionized channel is magnetized by the gun's electromagnetic coil creating a magnetic tunnel. A C-T pellet is ejected into the tunnel resulting in the laser vaporizing it into a superheated plasma. The magnetic coil then accelerates the plasma toward the target at approximately 5 km/s. When it reaches its target, the plasma burns through any matter due to its kinetic and thermal energy.






M112 HIMAT


The M112 HIMAT (Hypervelocity Intelligent Missile, Anti-tank) is a man-portable battlefield "brilliant" weapon with a range of over 5,000 m. The versatility of the system allows the field commander many options for its deployment and use.

The core element of the system is a 11.3 kg single-round self contained disposable launcher, which comes with its own bipod stand and baseplate. The launcher is a carbon-fibre composite tube containing the HIMAT round and RTM ports for the fire control system. The bipod can be set to launch the round horizontally or at increasing angles up until vertical, depending on deployment.

Fire control for the M112 varies according to mission. For defensive deployment, the system can be set for either ‘Command’ ‘Autonomous’ configuration. In both cases, one or more launchers are connected by cable to an APS-100 Fire Controller, an 800 Gb intelligent system which imports data from the local sensor matrix, including motion trackers, infrared scanners, lider, radar and robot sentries. It is also possible to datalink the Fire Control unit into higher-level assets such as surveillance drones or artillery Forward Observers. The APS-200 unit analyses the sensor data, and if it positively identifies a target it will lock-on with one or more missiles under its command and prepare to launch.


If set to Command mode, the APS-100 is connected to the terminal of an operator who constantly monitors the Anti-Tank defense plan for the area. If a target is identified, the system will flash a ‘Target Lock’ indicator to the operator who can authorize a weapon’s launch or, if the exact identity of the target is unsure, a further IFF interrogation. If enabled for Autonomous mode, the APS-100 will work through its target identification protocols until it is sure it has locked-on to an enemy and then automatically launches one or more missiles.

The missile itself is a small two-stage round with a multi-sensor seeker. Upon launch, the missile is ejected from its tube vertically by the first-stage motor where its control vanes orient it towards the target. The second-stage then fires, accelerating the missile nearly instantaneously to Mach 4.5. The seeker consists of a millimeter-wave radar and an aerial that allows "home-on-jam" capabilities. The seeker scans the target during its approach and determines its exact type and configuration from memory. If the target turns out to be friendly, the missile will steer itself away and self-destruct. If the target is hostile, the seeker will determine the optimum impact point and steer the missile towards it.

The warhead is comprised of a 15 cm tungsten rod surrounded by high explosive. The explosive is detonated just before impact, launching the rod into the target's armour, similar to a tank SABOT round. The combination of the missile's hypervelocity and the explosive force allows the tungsten rod to penetrate all but the strongest armour.

The HIMAT has some success against aerial targets, such as low-flying dropships, helicopters, and VTOL aircraft. A multi-purpose warhead is being designed for use against both ground and aerial targets.

A new infantry sight that replaces the motion tracker with a millimetre-wave radar is being introduced to allow use against non-moving targets such as bunkers and supply dumps. However, the new sight will only be effective once the new multi-purpose warhead is introduced.


UA 571-C Sentry Gun


The UA 571-C is a man portable automatic perimeter defence system currently deployed by the US Army and the Colonial Marine Corps. A remote sentry unit weighs in at 19.6 kg and can be assembled in under 150 seconds. The major components consist of a snap-open tripod mounting, battery pack, breech and barrel assembly, sensor unit and 500 round ammunition drum. A microwave datalink connects the sentry to a remote command console. Once emplace, the system may be set to sweep wide arcs up to 360 degrees (subject to terrain and emplacement restrictions), though doctrine is set to several sentries to cover smaller, interlocking fields of fire on a narrow frontage. The UA 571-C mounts a pulse action machine gun, using the M250 10 mm x 28 HEAP round. The weapon has a cyclic rate of 1100 rpm and is air cooled, with an automatic cut-out preventing the loading of any more rounds into the breech should overheating cause a chance of ammunition 'cook-off'.

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The sentry unit's sensor array is mounted above the barrel, aligned to cover a 60 degree cone in front of the weapon. This sensing suite consists of a cooled infrared detector in the 3-5 um and 8-13 um band, ambient light optics, an ultrasonic motion tracker and a lidar. If a target’s visual or thermal profile is known, the system may be set just to monitor those specific targets using infrared or optical. However, the system is usually set to multi-spectral mode, where the sentry's software cross-correlates received data from the different sensors to obtain a full target profile.
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If the sentry is set to 'auto-remote', it will interrogate all targets in its sensor cone, using an Identification Friend Foe (IFF) transponder. All Colonial Marine personnel and vehicles carry an IFF transponder in their communication gear which sends back a coded radio signal when interrogated. If the IFF return is positive, the weapon will let the soldier or vehicles pass; otherwise it will open fire. If the system is set to 'manual override' or 'semi-automatic', this information is flashed back to the command console, where the system operator can decide whether or not to fire.

When the weapon fires, automatic servos in the tripod boresight the weapon on the target. The number of rounds fired in a burst is dependent on the target profile, so that the most economical use of ammunition is made.

The UA 571-C is one of a family of remote sentry systems including the -D variant, which mounts a 20 mW HF laser, and the -F version, which employs a 40 mm automatic grenade launcher.


M402 Multiple-Launch Mortar


Infantry small unit fire support is supplied by the M402 Multiple-Launch Mortar, an 80 mm twin-tube launcher fed from an automatic ten round rotary magazine. Azimuth and elevation are adjusted by the motorized base from a remote command handset, and the magazine can discharge its ammunition either singly, or in volleys. Firing each tube sequentially, all ten rounds can be volleyed in under 8 seconds. Though man-packable, the entire system, including at least one magazine of ammunition, weighs 70 kg and must be transported by at least three Marines. More commonly, the system is encountered aboard the M572 Armoured Mortar Carrier, which carries up to 200 rounds and can autoload new magazines in under 6 seconds.


M5A3 Bounding Mine


The M5A3 bounding mine is a 'smart' weapon which can be linked into the local sensor matrix to ensure optimum lethality. If a sensor detects an enemy infantry target in an M5's killing zone, it can launch the mine, which pops up to 2 metres from the ground whilst spinning. As soon as the mine's directional charge faces the enemy it explodes, firing a cone-shaped spray of lethal fragments up to 50 metres.





M20 Claymore Mine

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The M20 Claymore is a device fitted with 700 ball bearings encased on top of a high explosive compound its primary roll is intended for use against infantry troops. It comes with two small spiked scissor stands that can be opened and stood on level floor or dug into the ground, the Claymore is then pointed towards the intended target area, with the text 'Front toward Enemy' pointing at it has a lethality range of 200 metres. The Claymore can be detonated one of three ways, either by use of a clacker at the end of some wire (this can be reeled out to 20 metres) when the enemy is sighted the clacker's safety is removed and then depressed two times to detonate the explosive. The second way uses an active sensor built into the claymore, which can scan a wide arc of 180 degrees, once the sensor picks up enemy movement (the weapon has a Identification Friend Foe transponder, which can scan for friendly IFF) a motor turns the claymore head to face them and detonates the explosive. The third way is by use of a timer mechanism built into the device this allows the operator to set the charge to go off any time from 30 seconds (the minimum time to safely evacuate the mine) up to 24 hours. The Claymore comes with a heavy duty 1000 denier Olive Green M8 bandoleer which has room for two Claymore mines and required accessories.




CN-20 Nerve Gas


As the name suggests, CN-20 nerve gas attacks the nervous system of the human body. All such agents function the same way: by interrupting the breakdown of the neurotransmitters that signal muscles to contract, preventing them from relaxing. Initial symptoms following exposure to CN-20 are a runny nose, tightness in the chest and constriction of the pupils. Soon after, the victim will then have difficulty breathing, and will experience nausea and drooling. As the victim continues to lose control of his or her bodily functions, he or she will involuntarily salivate, lacrimate, urinate, defecate and vomit. This phase is followed by twitching and jerking, and ultimately the victim will become comatose and suffocate as a consequence of convulsive spasms. The effects of nerve agents are very long lasting and cumulative (increased successive exposures), and survivors of nerve agent poisoning almost invariably suffer chronic neurological damage.

4a96e8ff052717eabe72e16d27673280.jpgThe Nerve Gas is stored in 20 litre cannisters and is released by setting a timer switch on top of the drum this can be set from 2 minutes up to 24 hours. When the countdown is reached the drums lid automatically slides open and begins depositing the nerve gas into the surrounding area. One drum can cover an area of approximately 200 metres and can spread quickly depending on wind, if no wind is present the gas will move at approximately 5 metres every 10 seconds. Dissipation again depends on wind; high wind can cause it to dissipate after 20 minutes. If no wind is present the gas can stay in an enclosed area for anything up to 10 days.



SIM-118 HORNET


A shoulder launched man-portable SAM (Surface to Air Missile) capable of all aspect engagement of targets up to 10 km. The millimetre-wave seeker is capable of acquiring as well as tracking targets, allowing the infantryman to fire at craft beyond the range of his vision or obscured by cloud. A no-frills hypervelocity missile, the Hornet has no warhead, relying on its high accuracy, and the kinetic energy of its impact to destroy the target.


M74 Demolition Kit


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Satchel containing two blocks of M661 Demolition Charge (PBXW-124, 1 kg total) and four blocks of M662 Shaped Charge(Composition C19, 1.4 kg total). Also included are M7 Electrical Blasting Caps, M1A Percussion Caps, M700A2 Multi-detonators(2 of each), 200m coil of MK 2 detonation cord (PETN detcord), M60 Fuse Igniters (air/ vacuum/ water-rated), Crimper, Wire cutters and 200m coil of MK 3 Primercord (directional, sheilded one side).




N150 Smoke Grenade

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N150 Smoke Grenades are used primarily for concealment and the creation of a smoke screen which gives rapid concealment of troops . However they can also be used for signalling methods and for this purpose a number of different colour smoke grenades are available (white, red, yellow, green and purple). The smoke screen produced by a smoke grenade is roughly a sphere 24 feet in diameter, if it detonates in still air or vacuum, a wall about 6 feet wide, 6 feet tall and 36 feet long if wind is present. The smoke lasts roughly about one minute.